12/24/2023 0 Comments Megaman battle network 6 wikiThat being said, if you can 1-shot a battle with a navi chip, it's usually worth it. Navi chips take a long time to use, and you're better off using your buster 90+% of the time.Īlways keep in in mind your buster deals 130 damage and the most you can get out of a navi chip is 140. However, I skip it to save time on menu-ing and the chip draw RNG, because I don't use it elsewhere. TenguMan is also good for the Gregar fight as it can deal 280 damage to him even when he uses the lightning attack. The Unlocker is for BlackBomb F, which is in the access comp for the Wood areas. The second is in Lab Comp 2, just off to the left side of Undernet 1 and should be picked up on your first visit while on your way to save Mick's navi. You pick up the first ExpandMemory in the Judge Tree it's the last BMD before the boss fight and is directly in your path. In addition, it also powers up your HeatCust shot to 130 damage with BusterPack. The NCP blocks give you the health you need to survive Gregar, as well as the Undernet BBS segment. The other chips should be self explanitory. They can also both do double damage to Gregar. TomahawkMan allows you to 1-shot the Nightmare virus' in ElementMan's PavillionComp as it counts as a sword. I (Method1cal) personally take DiveMan, TomahawkMan, M-Boomer M, Lance *, BusterPack, HP+400 (NCP), HP+500 (NCP) and an Unlocker (99910954).ĭiveMan makes for a possible 1-shot draw for certain fixed virus battles (along with BlackBomb F). Upon pressing A in front of the machine, you will be able to enter a series of numbers to receive bonus items. Once you are able to enter the chip shop in Central Town (y ou will gain access to this the following "day" after beating DiveMan), you will go inside to find a green machine that looks like NumberMan in the right side of the shop. If you input the code again, the program will decompress. To enter these codes, highlight the program you want to compress and while holding right, input the desired code, then the program will shrink (usually by one block). There are also no panels underneath him, so bomb chips are useless. Once you get the hang of him the fight should last no more than 40-60 seconds.įalzar may seem easier at first glance, but he ends up a fair bit harder to hit. It would only waste time.įighting with Heatman sucks, but GBeast is easier to hit than FBeast and also has (In my opinion) a better pattern. All of Falzar's other Cross' take too long to get compared to the Cross' in Gregar. In general, ElecCross is skipped in Gregar Any% runs. With unfavorable RNG, Gregar should about break even in time when picking up ElecCross, however with good RNG, it is faster to skip ElecCross. Gregar's HeatCross scenario could be shorter or longer based on RNG and creates a major reset point in the run.įalzar's AquaCross scenario should be the same length every time, having little to no RNG and is not much longer than a perfect HeatCross scenario. Fire viruses are no issue for HeatCross, but Wood viruses (which generally have some of the highest health in the game) all die in one shot from HeatCross whilst the Falzar version has no easy way to deal with them. Gregar gains almost all of its time because of the HeatCross alone. Gregar's required soul is the HeatCross, which charges fairly fast and hits 3 squares in front of you for 130 damage (BusterPack).įalzar's required soul is the AquaCross, which charges almost instantly and deals 60 damage (BusterPack) to the first thing it hits and spreads 1 panel behind the target. Resetting has no benefit in this game and dying should never be an issue (these being the only two instances of possible innacuracies with the in game timer). This game should be timed with RTA and NOT the in-game timer due to innaccuracies that can occur, though completely avoidable. In BlastMan%, the timer stops once BlastMan starts exploding. If a screen dimming chip is used, wait until the effect clears and the boss starts exploding. Timing starts when New Game is pressed and ends when Gregar/Falzar loses all health (last frame of user input). The addition of Crack Shots instead of Panel Cracks also boosts your early game damage as compared to previous games (two 60 damage * code chips which can be put as your regular chip from the start of the game that could previously deal no damage at all). Weather Comps and Colonel fight which have some RNG, but in general are still fairly simple. The boss' patterns and scenario comps are for the most part, very consistent. (Note: With a lower time, RNG will play a bigger and bigger role.) There are less instances of harsh RNG present in either Gregar or Falzar compared to other Battle Network games due to the way the Cross system works. This is likely the easiest of the Battle Network games to learn.
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